Module Structure#

Pigweed AI summary: The Pigweed module structure is designed to keep code, documentation, and tests for a specific functionality in one place. The structure limits the number of places a file can go, making it clear where a header is from. The module structure includes specific directories for different types of files, such as public headers, implementation files, Python files, Rust crates, and Go files. It also allows for compile-time configuration options and the use of facades to represent dependencies. When creating a new Pigweed module,

The Pigweed module structure is designed to keep as much code as possible for a particular slice of functionality in one place. That means including the code from multiple languages, as well as all the related documentation and tests.

Additionally, the structure is designed to limit the number of places a file could go, so that when reading callsites it is obvious where a header is from. That is where the duplicated <module> occurrences in file paths comes from.

Example module structure#

Pigweed AI summary: This paragraph describes the structure of a module. It includes various files and directories such as documentation, conceptual docs, design docs, guides, API reference, CLI reference, GUI reference, tutorials, build files, C++ headers and implementations, tests, Python files, Rust crates, Go files, examples, size reports, protobuf definition files, and other directories.

pw_foo/...

  docs.rst         # Docs landing page (required)
  concepts.rst     # Conceptual docs (optional)
  design.rst       # Design docs (optional)
  guides.rst       # How-to guides (optional)
  api.rst          # API reference (optional)
  cli.rst          # CLI reference (optional)
  gui.rst          # GUI reference (optional)
  tutorials/*.rst  # Tutorials (optional)

  BUILD.gn   # GN build required
  BUILD      # Bazel build required

  # C++ public headers; the repeated module name is required
  public/pw_foo/foo.h
  public/pw_foo/baz.h

  # Exposed private headers go under internal/
  public/pw_foo/internal/bar.h
  public/pw_foo/internal/qux.h

  # Public override headers must go in 'public_overrides'
  public_overrides/gtest/gtest.h
  public_overrides/string.h

  # Private headers go into <module>_*/...
  pw_foo_internal/zap.h
  pw_foo_private/zip.h
  pw_foo_secret/alxx.h

  # C++ implementations go in the root
  foo_impl.cc
  foo.cc
  baz.cc
  bar.cc
  zap.cc
  zip.cc
  alxx.cc

  # C++ tests also go in the root
  foo_test.cc
  bar_test.cc
  zip_test.cc

  # Python files go into 'py/<module>/...'
  py/BUILD.gn     # Python packages are declared in GN using pw_python_package
  py/setup.py     # Python files are structured as standard Python packages
  py/foo_test.py  # Tests go in py/ but outside of the Python package
  py/bar_test.py
  py/pw_foo/__init__.py
  py/pw_foo/__main__.py
  py/pw_foo/bar.py
  py/pw_foo/py.typed  # Indicates that this package has type annotations

  # Rust crates go into 'rust/...'
  rust/BUILD.bazel
  rust/crate_one.rs          # Single file crates are in rust/<crate_name>.rs
  rust/crate_two/lib.rs      # Multi-file crate's top level source in:
                             #   rust/<crate>/lib.rs
  rust/crate_two/mod_one.rs  # Multi-file crate's modules in:
  rust/crate_two/mod_two.rs  #   rust/<crate>/<module_name>.rs
                             # Prefer not using mod.rs files.

  # Go files go into 'go/...'
  go/...

  # Examples go in examples/, mixing different languages
  examples/demo.py
  examples/demo.cc
  examples/demo.go
  examples/BUILD.gn
  examples/BUILD

  # Size reports go under size_report/
  size_report/BUILD.gn
  size_report/base.cc
  size_report/use_case_a.cc
  size_report/use_case_b.cc

  # Protobuf definition files go into <module>_protos/...
  pw_foo_protos/foo.proto
  pw_foo_protos/internal/zap.proto

  # Other directories are fine, but should be private.
  data/...
  graphics/...
  collection_of_tests/...
  code_relating_to_subfeature/...

Module name#

Pigweed AI summary: Pigweed upstream modules are named with a prefix "pw_" to enforce namespacing. However, projects using Pigweed can choose their own module names, but it is suggested to use a short prefix to namespace the product. For example, for an Internet of Toast project, the prefix "it_" could be used.

Pigweed upstream modules are always named with a prefix pw_ to enforce namespacing. Projects using Pigweed that wish to make their own modules can use whatever name they like, but we suggest picking a short prefix to namespace your product (e.g. for an Internet of Toast project, perhaps the prefix could be it_).

C++ module structure#

Pigweed AI summary: This document outlines the recommended structure for C++ modules in Pigweed, including the location and naming conventions for public and private headers and implementation files. It also covers the use of compile-time configuration options, including how to declare and override them, and why the recommended pattern is preferred over alternate approaches.

C++ public headers#

Pigweed AI summary: This section provides guidelines for organizing C++ public headers in a module. The public headers should be located in {pw_module_dir}/public/<module> and should take the form of *.h files. Exposed private headers should be placed in {pw_module_dir}/public/<module>/internal/*.h. Any headers that must be exposed due to C++ limitations should be placed in an "internal" subfolder under the public headers directory. These headers must not override headers from other modules, which is

Located {pw_module_dir}/public/<module>. These headers are the public interface for the module.

Public headers should take the form:

{pw_module_dir}/public/<module>/*.h

Exposed private headers should take the form:

{pw_module_dir}/public/<module>/internal/*.h

Examples:

pw_foo/...
  public/pw_foo/foo.h
  public/pw_foo/a_header.h
  public/pw_foo/baz.h

For headers that must be exposed due to C++ limitations (i.e. are included from the public interface, but are not intended for use), place the headers in a internal subfolder under the public headers directory; as {pw_module_dir}/public/<module>/internal/*.h. For example:

pw_foo/...
  public/pw_foo/internal/secret.h
  public/pw_foo/internal/business.h

Note

These headers must not override headers from other modules. For that, there is the public_overrides/ directory.

C++ public override headers#

Pigweed AI summary: This section discusses the location and purpose of C++ public override headers in the Pigweed module structure. While the philosophy is to avoid having header files with the same name that can override each other, in some cases header overrides are necessary to enable flexible module combinations. To make this explicit, headers that override other headers must go in a specific directory. An example is provided with the pw_unit_test module, which has overrides in a separate directory called public_overrides.

Located {pw_module_dir}/public_overrides/<module>. In general, the Pigweed philosophy is to avoid having “things hiding under rocks”, and having header files with the same name that can override each other is considered a rock where surprising things can hide. Additionally, a design goal of the Pigweed module structure is to make it so there is ideally exactly one obvious place to find a header based on an #include.

However, in some cases header overrides are necessary to enable flexibly combining modules. To make this as explicit as possible, headers which override other headers must go in

{pw_module_dir}/public_overrides/...`

For example, the pw_unit_test module provides a header override for gtest/gtest.h. The structure of the module is (omitting some files):

pw_unit_test/...

  public_overrides/gtest
  public_overrides/gtest/gtest.h

  public/pw_unit_test
  public/pw_unit_test/simple_printing_event_handler.h
  public/pw_unit_test/event_handler.h
  public/pw_unit_test/internal/framework.h

Note that the overrides are in a separate directory public_overrides.

C++ implementation files#

Pigweed AI summary: This paragraph discusses the location and style of C++ implementation files in a module. These files should be placed at the top level of the module and always use "" style includes. An example of such files is provided in the form of a literal block.

Located {pw_module_dir}/. C++ implementation files go at the top level of the module. Implementation files must always use “” style includes.

Example:

pw_unit_test/...
  main.cc
  framework.cc
  test.gni
  BUILD.gn
  README.md

Compile-time configuration#

Pigweed AI summary: Pigweed modules offer compile-time configuration options to support their use in various environments. Configuration options are declared in a header file as macros, and a default definition is provided if the macro is not already defined. The configuration header may go in one of three places in the module, depending on whether the header should be exposed by the module or not. Configuration values may be overridden individually by setting backends for the individual module configurations. This pattern is preferred over other patterns, such as overriding the module's

Pigweed modules are intended to be used in a wide variety of environments. In support of this, some modules expose compile-time configuration options. Pigweed has an established pattern for declaring and overriding module configuration.

Tip

Compile-time configuration provides flexibility, but also imposes restrictions. A module can only have one configuration in a given build. This makes testing modules with compile-time configuration more difficult. Where appropriate, consider alternatives such as C++ templates or runtime configuration.

Declaring configuration#

Pigweed AI summary: This section explains how configuration options are declared in a header file as macros, with default definitions provided if the macro is not already defined. Configuration headers may include static_assert statements to validate configuration values. The configuration header can be placed in one of three places in the module, depending on whether it should be exposed or not. The configuration header is provided by a build system library acting as a facade, using a variable such as pw_foo_CONFIG. The GN build system declares the config facade and provides examples

Configuration options are declared in a header file as macros. If the macro is not already defined, a default definition is provided. Otherwise, nothing is done. Configuration headers may include static_assert statements to validate configuration values.

// Example configuration header

#ifndef PW_FOO_INPUT_BUFFER_SIZE_BYTES
#define PW_FOO_INPUT_BUFFER_SIZE_BYTES 128
#endif  // PW_FOO_INPUT_BUFFER_SIZE_BYTES

static_assert(PW_FOO_INPUT_BUFFER_SIZE_BYTES >= 64);

The configuration header may go in one of three places in the module, depending on whether the header should be exposed by the module or not.

pw_foo/...

  # Publicly accessible configuration header
  public/pw_foo/config.h

  # Internal configuration header that is included by other module headers
  public/pw_foo/internal/config.h

  # Internal configuration header
  pw_foo_private/config.h

The configuration header is provided by a build system library. This library acts as a facade. The facade uses a variable such as pw_foo_CONFIG. In upstream Pigweed, all config facades default to the pw_build_DEFAULT_MODULE_CONFIG backend. In the GN build system, the config facade is declared as follows:

declare_args() {
  # The build target that overrides the default configuration options for this
  # module. This should point to a source set that provides defines through a
  # public config (which may -include a file or add defines directly).
  pw_foo_CONFIG = pw_build_DEFAULT_MODULE_CONFIG
}

# An example source set for each potential config header location follows.

# Publicly accessible configuration header (most common)
pw_source_set("config") {
  public = [ "public/pw_foo/config.h" ]
  public_configs = [ ":public_include_path" ]
  public_deps = [ pw_foo_CONFIG ]
}

# Internal configuration header that is included by other module headers
pw_source_set("config") {
  sources = [ "public/pw_foo/internal/config.h" ]
  public_configs = [ ":public_include_path" ]
  public_deps = [ pw_foo_CONFIG ]
  visibility = [":*"]  # Only allow this module to depend on ":config"
  friend = [":*"]  # Allow this module to access the config.h header.
}

# Internal configuration header
pw_source_set("config") {
  public = [ "pw_foo_private/config.h" ]
  public_deps = [ pw_foo_CONFIG ]
  visibility = [":*"]  # Only allow this module to depend on ":config"
}

Overriding configuration#

Pigweed AI summary: This section discusses how to override configuration values for multiple modules from a single configuration backend in the GN build system. Configuration options can be overridden by setting macros in the config backend, which can be provided through compilation options or a header file. The section provides an example of two ways to configure a module in GN. The section also explains why the discussed config pattern is preferred over other patterns, such as overriding the module's config header or including a config override header at a known path.

As noted above, all module configuration facades default to the same backend (pw_build_DEFAULT_MODULE_CONFIG). This allows projects to override configuration values for multiple modules from a single configuration backend, if desired. The configuration values may also be overridden individually by setting backends for the individual module configurations (e.g. in GN, pw_foo_CONFIG = "//configuration:my_foo_config").

Configurations options are overridden by setting macros in the config backend. These macro definitions can be provided through compilation options, such as -DPW_FOO_INPUT_BUFFER_SIZE_BYTES=256. Configuration macro definitions may also be set in a header file. The header file is included using the -include compilation option.

This example shows two ways to configure a module in the GN build system.

# In the toolchain, set either pw_build_DEFAULT_MODULE_CONFIG or pw_foo_CONFIG
pw_build_DEFAULT_MODULE_CONFIG = get_path_info(":define_overrides", "abspath")

# This configuration sets PW_FOO_INPUT_BUFFER_SIZE_BYTES using the -D flag.
pw_source_set("define_overrides") {
  public_configs = [ ":define_options" ]
}

config("define_options") {
  defines = [ "PW_FOO_INPUT_BUFFER_SIZE_BYTES=256" ]
}

# This configuration sets PW_FOO_INPUT_BUFFER_SIZE_BYTES in a header file.
pw_source_set("include_overrides") {
  public_configs = [ ":set_options_in_header_file" ]

  # Header file with #define PW_FOO_INPUT_BUFFER_SIZE_BYTES 256
  sources = [ "my_config_overrides.h" ]
}

config("set_options_in_header_file") {
  cflags = [
    "-include",
    rebase_path("my_config_overrides.h", root_build_dir),
  ]
}

Why this config pattern is preferred

Alternate patterns for configuring a module include overriding the module’s config header or having that header optionally include a header at a known path (e.g. pw_foo/config_overrides.h). There are a few downsides to these approaches:

  • The module needs its own config header that defines, provides defaults for, and validates the configuration options. Replacing this header with a user-defined header would require defining all options in the user’s header, which is cumbersome and brittle, and would bypass validation in the module’s header.

  • Including a config override header at a particular path would prevent multiple modules from sharing the same configuration file. Multiple headers could redirect to the same configuration file, but this would still require creating a separate header and setting the config backend variable for each module.

  • Optionally including a config override header requires boilerplate code that would have to be duplicated in every configurable module.

  • An optional config override header file would silently be excluded if the file path were accidentally misspelled.

Python module structure#

Pigweed AI summary: Python code follows the Pigweed Module Structure for Python Code as described in the Pigweed's GN Python Build section.

Python code is structured as described in the Pigweed Module Structure for Python Code section of Pigweed’s GN Python Build.

Facades#

Pigweed AI summary: In Pigweed, facades are dependencies that can be swapped at compile time and are represented by a variable. They are similar to virtual interfaces but have a set implementation determined by the build system. Facades are essential for low-level, platform-specific features, features that require a macro or non-virtual function interface, and highly leveraged code. However, modules should only use facades when necessary because they are permanently locked to a particular implementation at compile time, and multiple backends cannot be used in

In Pigweed, facades represent a dependency that can be swapped at compile time. Facades are similar in concept to a virtual interface, but the implementation is set by the build system. Runtime polymorphism with facades is not possible, and each facade may only have one implementation (backend) per toolchain compilation.

In the simplest sense, a facade is just a dependency represented by a variable. For example, the pw_log facade is represented by the pw_log_BACKEND build variable. Facades typically are bundled with a build system library that depends on the backend.

Facades are essential in some circumstances:

  • Low-level, platform-specific features (pw_cpu_exception).

  • Features that require a macro or non-virtual function interface (tocdepth, pw_assert).

  • Highly leveraged code where a virtual interface or callback is too costly or cumbersome (pw_tokenizer).

Caution

Modules should only use facades when necessary. Facades are permanently locked to a particular implementation at compile time. Multiple backends cannot be used in one build, and runtime dependency injection is not possible, which makes testing difficult. Where appropriate, modules should use other mechanisms, such as virtual interfaces, callbacks, or templates, in place of facades.

The GN build system provides the pw_facade template as a convenient way to declare facades.

Multiple Facades#

Pigweed AI summary: A module can have multiple facades, each with their own public override headers contained in separate folders in the backend implementation. This allows for the use of multiple backends for a module. The example given shows a module with two facades, "foo" and "bar", with their respective public headers and override headers in separate folders within the module's backend implementation.

A module may contain multiple facades. Each facade’s public override headers must be contained in separate folders in the backend implementation, so that it’s possible to use multiple backends for a module.

# pw_foo contains 2 facades, foo and bar
pw_foo/...
  # Public headers
  # public/pw_foo/foo.h #includes pw_foo_backend/foo.h
  # public/pw_foo/bar.h #includes pw_foo_backend/bar.h
  public/pw_foo/foo.h
  public/pw_foo/bar.h

pw_foo_backend/...

  # Public override headers for facade1 and facade2 go in separate folders
  foo_public_overrides/pw_foo_backend/foo.h
  bar_public_overrides/pw_foo_backend/bar.h

Documentation#

Pigweed AI summary: The paragraph refers to the documentation section and mentions a specific document titled "0102: Consistent Module Documentation".

See 0102: Consistent Module Documentation.

Creating a new Pigweed module#

Pigweed AI summary: To create a new Pigweed module, it is recommended to connect with the Pigweed community and discuss your module idea before starting the implementation. This helps to avoid duplicating work and ensures that your code will be accepted. The steps to create a new module include creating a module folder following the module name guidelines, adding C++ public headers and implementation files, adding module documentation, adding GN, Bazel, and CMake build support, adding the new module to the PIGWEED_MODULES list,

To create a new Pigweed module, follow the below steps.

Tip

Connect with the Pigweed community (by mailing the Pigweed list or raising your idea in the Pigweed chat) to discuss your module idea before getting too far into the implementation. This can prevent accidentally duplicating work, or avoiding writing code that won’t get accepted.

  1. Create module folder following Module name guidelines.

  2. Add C++ public headers files in {pw_module_dir}/public/{pw_module_name}/

  3. Add C++ implementation files files in {pw_module_dir}/

  4. Add module documentation

    • Add {pw_module_dir}/README.md that has a module summary

    • Add {pw_module_dir}/docs.rst that contains the main module documentation

    • Add optional documentation as described in 0102: Consistent Module Documentation

  5. Add GN build support in {pw_module_dir}/BUILD.gn

    • Declare tests in pw_test_group("tests")

    • Declare docs in pw_docs_group("docs")

    Both tests and docs are required, even if the module is empty!

  6. Add Bazel build support in {pw_module_dir}/BUILD.bazel

  7. Add CMake build support in {pw_module_dir}/CMakeLists.txt

  8. Add the new module to the /PIGWEED_MODULES list

    Modules must be listed one per line with no extra spaces or comments. This automatically adds the new module, its tests, and its docs, to the GN build.

  9. Update the generated Pigweed modules lists file

    ninja -C out update_modules
    
  10. Add the new module to CMake build

  • In /CMakeLists.txt add add_subdirectory(pw_new)

  1. Run pw module check

    • $ pw module check {pw_module_dir}

  2. Contribute your module to upstream Pigweed (optional but encouraged!)